| 1 |
Wiki |
215,987 |
 |
| 2 |
Google |
144,790 |
 |
| 3 |
Wikipedia |
78,609 |
 |
| 4 |
Yahoo! |
20,769 |
 |
| 5 |
World Wide Web |
18,095 |
 |
| 6 |
Internet Explorer |
8,507 |
 |
| 7 |
Human–computer interaction |
2,698 |
 |
| 8 |
Turing test |
2,384 |
 |
| 9 |
Brain–computer interface |
1,829 |
 |
| 10 |
Usability |
1,600 |
 |
| 11 |
Focus group |
1,434 |
 |
| 12 |
The Magical Number Seven, Plus or Minus Two |
853 |
 |
| 13 |
Interactivity |
844 |
 |
| 14 |
Office Assistant |
790 |
 |
| 15 |
Interaction design |
775 |
 |
| 16 |
Fitts's law |
774 |
 |
| 17 |
Human interface device |
733 |
 |
| 18 |
User experience design |
701 |
 |
| 19 |
Wearable computer |
684 |
 |
| 20 |
User-centered design |
675 |
 |
| 21 |
Unified communications |
634 |
 |
| 22 |
IDrive |
519 |
 |
| 23 |
User experience |
447 |
 |
| 24 |
Personalization |
440 |
 |
| 25 |
Affordance |
400 |
 |
| 26 |
List of human-computer interaction topics |
356 |
 |
| 27 |
Jef Raskin |
344 |
 |
| 28 |
Personal information management |
309 |
 |
| 29 |
Multi Media Interface |
309 |
 |
| 30 |
Netscape (web browser) |
304 |
 |
| 31 |
Memex |
301 |
 |
| 32 |
Hick's law |
252 |
 |
| 33 |
Xpadder |
248 |
 |
| 34 |
Automatic identification and data capture |
244 |
 |
| 35 |
Human interface guidelines |
223 |
 |
| 36 |
Livescribe |
222 |
 |
| 37 |
Experience design |
216 |
 |
| 38 |
Persona (marketing) |
200 |
 |
| 39 |
HAL (software) |
194 |
 |
| 40 |
Optogenetics |
193 |
 |
| 41 |
Out-Of-Box Experience |
188 |
 |
| 42 |
Computer supported cooperative work |
183 |
 |
| 43 |
Principle of least astonishment |
169 |
 |
| 44 |
Wristwatch computer |
148 |
 |
| 45 |
As We May Think |
143 |
 |
| 46 |
Presentation-abstraction-control |
142 |
 |
| 47 |
Feature integration theory |
141 |
 |
| 48 |
Card sorting |
134 |
 |
| 49 |
GOMS |
130 |
 |
| 50 |
Think aloud protocol |
129 |
 |
| 51 |
Notification system |
123 |
 |
| 52 |
Comand APS |
120 |
 |
| 53 |
Persuasive technology |
119 |
 |
| 54 |
Mouse rage |
119 |
 |
| 55 |
End-user computing |
116 |
 |
| 56 |
Contextual design |
109 |
 |
| 57 |
IBM Common User Access |
105 |
 |
| 58 |
DeviceKit |
100 |
 |
| 59 |
Don't Make Me Think |
96 |
 |
| 60 |
Mode (computer interface) |
93 |
 |
| 61 |
3Dconnexion |
93 |
 |
| 62 |
Wizard of Oz experiment |
92 |
 |
| 63 |
Minimally Invasive Education |
86 |
 |
| 64 |
Transparency (computing) |
83 |
 |
| 65 |
Ben Shneiderman |
80 |
 |
| 66 |
Computer user satisfaction |
77 |
 |
| 67 |
Cognitive dimensions of notations |
77 |
 |
| 68 |
Living lab |
76 |
 |
| 69 |
Cognitive complexity |
75 |
 |
| 70 |
Contextual inquiry |
68 |
 |
| 71 |
Psion Teklogix |
68 |
 |
| 72 |
Keystroke-Level Model |
65 |
 |
| 73 |
ELIZA effect |
61 |
 |
| 74 |
Human-centered computing (discipline) |
54 |
 |
| 75 |
Bad Day (viral video) |
52 |
 |
| 76 |
Cognitive ergonomics |
52 |
 |
| 77 |
Seven stages of action |
50 |
 |
| 78 |
Information foraging |
48 |
 |
| 79 |
Exploratory search |
48 |
 |
| 80 |
Bodystorming |
48 |
 |
| 81 |
Conference on Human Factors in Computing Systems |
47 |
 |
| 82 |
Steering law |
43 |
 |
| 83 |
Interaction technique |
42 |
 |
| 84 |
Paul Fitts |
41 |
 |
| 85 |
MobileHCI |
41 |
 |
| 86 |
ClickTale |
38 |
 |
| 87 |
Presentation semantics |
38 |
 |
| 88 |
Carnegie Mellon Human Computer Interaction Institute |
36 |
 |
| 89 |
Context sensitive user interface |
36 |
 |
| 90 |
Remote Touch |
36 |
 |
| 91 |
Human action cycle |
35 |
 |
| 92 |
Ecological interface design |
35 |
 |
| 93 |
Comparison of usability evaluation methods |
35 |
 |
| 94 |
Human–computer information retrieval |
34 |
 |
| 95 |
Turnaround document |
31 |
 |
| 96 |
Out of Box Failure |
31 |
 |
| 97 |
Outside-in software development |
31 |
 |
| 98 |
Fernanda Viégas |
30 |
 |
| 99 |
Human–computer interaction (security) |
30 |
 |
| 100 |
Multiseat desktop virtualization |
30 |
 |
| 101 |
Human information processor model |
29 |
 |
| 102 |
Design comics |
29 |
 |
| 103 |
3D Interaction |
28 |
 |
| 104 |
Object Action Interface |
28 |
 |
| 105 |
Notify NYC |
27 |
 |
| 106 |
Smart products |
25 |
 |
| 107 |
Gulf of execution |
24 |
 |
| 108 |
Baby Duck Syndrome |
24 |
 |
| 109 |
Organic user interface |
23 |
 |
| 110 |
GroupLens Research |
23 |
 |
| 111 |
Steve Kirsch |
21 |
 |
| 112 |
Eduardo Reck Miranda |
20 |
 |
| 113 |
Augmented cognition |
20 |
 |
| 114 |
Secondary notation |
19 |
 |
| 115 |
Human-Centred Systems |
19 |
 |
| 116 |
Collaborative information seeking |
19 |
 |
| 117 |
Genieo |
19 |
 |
| 118 |
Human-machine system |
18 |
 |
| 119 |
Minimum Intelligent Signal Test |
18 |
 |
| 120 |
Graphical language |
16 |
 |
| 121 |
Man-machine interaction |
16 |
 |
| 122 |
Role-based collaboration |
15 |
 |
| 123 |
Learner generated context |
15 |
 |
| 124 |
Adaptivity (computer science) |
15 |
 |
| 125 |
Ambiguous computing |
14 |
 |
| 126 |
Brushing and linking |
14 |
 |
| 127 |
EPIC (cognitive architecture) |
13 |
 |
| 128 |
Gender HCI |
13 |
 |
| 129 |
Mobile Life Centre |
13 |
 |
| 130 |
Urban computing |
13 |
 |
| 131 |
Martin M. Wattenberg |
13 |
 |
| 132 |
The Unfinished Revolution |
13 |
 |
| 133 |
BioWall |
12 |
 |
| 134 |
Confederate Effect |
12 |
 |
| 135 |
Eugene Goostman |
12 |
 |
| 136 |
Hands-on computing |
12 |
 |
| 137 |
Multi-Touch, Physics and Gestures |
12 |
 |
| 138 |
Low-key feedback |
11 |
 |
| 139 |
Gulf of evaluation |
11 |
 |
| 140 |
CMN-GOMS |
11 |
 |
| 141 |
Immersive design |
11 |
 |
| 142 |
Consumability |
11 |
 |
| 143 |
Sketch recognition |
11 |
 |
| 144 |
Lightglove |
10 |
 |
| 145 |
Partial concurrent thinking aloud |
10 |
 |
| 146 |
Pictive |
9 |
 |
| 147 |
Usage-centered design |
9 |
 |
| 148 |
3DUI |
9 |
 |
| 149 |
Reading path |
8 |
 |
| 150 |
CPM-GOMS |
8 |
 |
| 151 |
Unified Communications Interoperability Forum |
8 |
 |
| 152 |
Social affordance |
7 |
 |
| 153 |
ELMER guidelines |
7 |
 |
| 154 |
Interactive density |
7 |
 |
| 155 |
First Time User Experience |
7 |
 |
| 156 |
Humanistic intelligence |
7 |
 |
| 157 |
Implicit data collection |
7 |
 |
| 158 |
Aaron Marcus |
7 |
 |
| 159 |
Googlearchy |
7 |
 |
| 160 |
Electronic action |
6 |
 |
| 161 |
NGOMSL |
less than 5 views |
|
| 162 |
Wearable Computing Group |
less than 5 views |
|
| 163 |
Mobile Interaction |
less than 5 views |
|
| 164 |
Human-computer interaction topics |
less than 5 views |
|
| 165 |
Theraography |
less than 5 views |
|
| 166 |
Négone |
less than 5 views |
|
| 167 |
Ubiquitous computing research centers |
less than 5 views |
|
| 168 |
Emotion-sensitive software |
less than 5 views |
|
| 169 |
Georgia Institute of Technology School of Interactive Computing |
less than 5 views |
|