| 1 |
Internet and the World Wide Web |
41698 |
| 2 |
Star Wars (1977) |
24661 |
| 3 |
The Matrix (1999) |
15700 |
| 4 |
Alien (1979) |
13213 |
| 5 |
Tron (film) (1982) |
11440 |
| 6 |
Iron Man (2008) |
8957 |
| 7 |
Graphical user interface (GUI) |
8763 |
| 8 |
Apple Macintosh (1984) |
8388 |
| 9 |
Blade Runner (1982) |
8290 |
| 10 |
2001: A Space Odyssey (1968) |
6970 |
| 11 |
I, Robot (2004) |
5860 |
| 12 |
Ghost in the Shell (1991/1995) |
4496 |
| 13 |
WYSIWYG (what you see is what you get) |
3348 |
| 14 |
phenomenology |
2921 |
| 15 |
Information retrieval |
1764 |
| 16 |
Bell Labs |
1747 |
| 17 |
Final Fantasy: The Spirits Within (2001) |
1724 |
| 18 |
Ubiquitous computing ("ubicomp") coined 1988 |
1701 |
| 19 |
Douglas Engelbart |
1623 |
| 20 |
Serial Experiments Lain |
1548 |
| 21 |
Herbert Simon |
1315 |
| 22 |
Usability testing |
1227 |
| 23 |
The Last Starfighter (1984) |
825 |
| 24 |
Alan Kay |
780 |
| 25 |
Ivan Sutherland's Sketchpad |
653 |
| 26 |
WIMP (computing) |
587 |
| 27 |
SRI International (formerly Stanford Research Institute) |
579 |
| 28 |
Xerox Alto (1973) |
552 |
| 29 |
Zooming user interface (ZUI) |
533 |
| 30 |
Ted Nelson |
527 |
| 31 |
Software agents |
479 |
| 32 |
Xerox Star (1981) |
433 |
| 33 |
Jef Raskin |
417 |
| 34 |
Johnny Mnemonic (1995) |
398 |
| 35 |
Donald Norman |
378 |
| 36 |
Hick's law |
320 |
| 37 |
Sketchpad (1963) |
316 |
| 38 |
Dynabook (circa 1970) |
311 |
| 39 |
Project Looking Glass (circa 2003 or 2004) |
299 |
| 40 |
Computer user satisfaction |
286 |
| 41 |
Steve Mann |
275 |
| 42 |
Microsoft Research |
273 |
| 43 |
Jakob Nielsen (usability consultant) |
270 |
| 44 |
GOMS â Goals, Operators, Methods, and Selection rules |
191 |
| 45 |
Elements of graphical user interfaces |
152 |
| 46 |
Keystroke-Level Model (KLM) |
138 |
| 47 |
Contextual design |
116 |
| 48 |
Terry Winograd |
105 |
| 49 |
HP Labs |
105 |
| 50 |
Knowledge Navigator (1987) |
90 |
| 51 |
John Carroll |
86 |
| 52 |
George G. Robertson |
86 |
| 53 |
The Lawnmower Man (1992) |
82 |
| 54 |
Wizard of Oz experiment |
76 |
| 55 |
Office of the future (1940s) |
72 |
| 56 |
Bill Buxton |
67 |
| 57 |
Steering law |
66 |
| 58 |
Sonic interaction design |
57 |
| 59 |
Paul Fitts |
42 |
| 60 |
Robert Spence |
31 |
| 61 |
Knowbility |
18 |
| 62 |
History of automated adaptive instruction in computer applications |
15 |
| 63 |
iterative design |
< 5 |
| 64 |
personal information management |
< 5 |
| 65 |
user interface and user interface design |
< 5 |
| 66 |
Command line interface |
< 5 |
| 67 |
human action cycle |
< 5 |
| 68 |
bodystorming |
< 5 |
| 69 |
Minority Report (2002) |
< 5 |
| 70 |
visual programming languages. |
< 5 |
| 71 |
industrial design |
< 5 |
| 72 |
barcode scanner |
< 5 |
| 73 |
* computer display |
< 5 |
| 74 |
Copy and paste, Cut and paste |
< 5 |
| 75 |
Human Computer Information Retrieval |
< 5 |
| 76 |
computer vision |
< 5 |
| 77 |
usability and usability testing |
< 5 |
| 78 |
interaction |
< 5 |
| 79 |
participatory design |
< 5 |
| 80 |
pictive user interface workshop method |
< 5 |
| 81 |
human memory |
< 5 |
| 82 |
* computer mouse |
< 5 |
| 83 |
Affordance Analysis |
< 5 |
| 84 |
handheld devices |
< 5 |
| 85 |
value-sensitive design |
< 5 |
| 86 |
CSCW: Computer Supported Collaborative (or Cooperative) Work, collaborative software |
< 5 |
| 87 |
user interface engineering and usability engineering |
< 5 |
| 88 |
* widget (computing) |
< 5 |
| 89 |
contextual design and contextual inquiry |
< 5 |
| 90 |
information security |
< 5 |
| 91 |
Scenario Based Design (SBD) |
< 5 |
| 92 |
computer science |
< 5 |
| 93 |
progressive disclosure |
< 5 |
| 94 |
Fitts' law |
< 5 |
| 95 |
mode |
< 5 |
| 96 |
* computer printer |
< 5 |
| 97 |
Xerox PARC |
< 5 |
| 98 |
user experience design |
< 5 |
| 99 |
cognitive walkthrough |
< 5 |
| 100 |
look and feel |
< 5 |
| 101 |
design |
< 5 |
| 102 |
sonic interaction design |
< 5 |
| 103 |
graphic design and aesthetics |
< 5 |
| 104 |
interaction technique |
< 5 |
| 105 |
AT&T Labs |
< 5 |
| 106 |
** mouse chording |
< 5 |
| 107 |
universal usability |
< 5 |
| 108 |
transparency (computing) |
< 5 |
| 109 |
human factors / ergonomics |
< 5 |
| 110 |
User scenario |
< 5 |
| 111 |
affordance |
< 5 |
| 112 |
habituation |
< 5 |
| 113 |
history of the GUI |
< 5 |
| 114 |
* braille embosser |
< 5 |
| 115 |
* graphical output device |
< 5 |
| 116 |
human perception |
< 5 |
| 117 |
principle of least astonishment |
< 5 |
| 118 |
* plotter |
< 5 |
| 119 |
psychology |
< 5 |
| 120 |
pointing device |
< 5 |
| 121 |
sociology and social psychology |
< 5 |
| 122 |
usability lab |
< 5 |
| 123 |
repetitive strain injury |
< 5 |
| 124 |
gender HCI |
< 5 |
| 125 |
* computer keyboard |
< 5 |
| 126 |
rapid prototyping |
< 5 |
| 127 |
microphone |
< 5 |
| 128 |
library and information science, information science |
< 5 |
| 129 |
banner blindness |
< 5 |
| 130 |
human-machine interface |
< 5 |
| 131 |
* cursor |
< 5 |
| 132 |
gulf of evaluation |
< 5 |
| 133 |
* video projector |
< 5 |
| 134 |
* icons |
< 5 |
| 135 |
cognitive science |
< 5 |
| 136 |
computer graphics |
< 5 |
| 137 |
HCISec |
< 5 |
| 138 |
information design |
< 5 |
| 139 |
brushing and linking |
< 5 |
| 140 |
The Humane Environment (alpha release, 2004) |
< 5 |
| 141 |
user-centered design |
< 5 |
| 142 |
Apple Computer |
< 5 |
| 143 |
multimedia |
< 5 |
| 144 |
task analysis/task modeling |
< 5 |
| 145 |
* display device |
< 5 |
| 146 |
window managers |
< 5 |
| 147 |
point-and-click |
< 5 |
| 148 |
visualization |
< 5 |
| 149 |
speech-language pathology |
< 5 |
| 150 |
gulf of execution |
< 5 |
| 151 |
* Haptic devices |
< 5 |
| 152 |
* speakers |
< 5 |
| 153 |
human interface device |
< 5 |
| 154 |
Single Document Interface, Multiple Document Interface, Tabbed Document Interface |
< 5 |
| 155 |
accessibility and Computer accessibility |
< 5 |
| 156 |
* sensory system |
< 5 |
| 157 |
artificial intelligence |
< 5 |
| 158 |
hypertext (Ted Nelson 1963), hypermedia and hyperlinks |
< 5 |
| 159 |
user-friendliness |
< 5 |
| 160 |
user, luser |
< 5 |
| 161 |
drag-and-drop |
< 5 |
| 162 |
* refreshable Braille display |
< 5 |
| 163 |
unit record equipment |
< 5 |
| 164 |
* keyboard shortcut |
< 5 |
| 165 |
adaptive autonomy |
< 5 |
| 166 |
usage-centered design |
< 5 |
| 167 |
focus group |
< 5 |
| 168 |
List of input devices |
< 5 |
| 169 |
Crossing-based interfaces |
< 5 |
| 170 |
List of output devices |
< 5 |
| 171 |
Alias Wavefront |
< 5 |
| 172 |
interaction design |
< 5 |
| 173 |
activity-centered design |
< 5 |
| 174 |
heuristic evaluation |
< 5 |
| 175 |
* earphones |
< 5 |